Developer: Adamvision Studios
Number of Players: 1
Missile Command is a classic arcade game. I first played it on my first computer back in 1995 when one of my friends gave me a copy of it. The game isn't incredibly hard to play but is still fun in short bursts. When I saw Missile Command: Recharged I wanted to give this game a chance. After putting some time into it I can say I had fun with it while hoping for more.
At its core Missile Command is a very simple high score game. There are missiles falling from the top of the screen that are trying to destroy your cities on the ground. You shoot them down by aiming and shooting them down with your missiles. The game gets tougher as you progress and untimely you get overwhelmed and all of your cities get destroyed. You get your high score and that is the game.
Missile Command: Recharged does not change the formula from the original game. What was added was that at the end of the game your high score also doubles as points you can use to upgrade items like missile speed, missile reload time, explosion size and rebuild time. There are also some power-up orbs that fly across the screen that if hit can clear the screen of missiles, slow down time and other effects. There are also one or two different types of missiles that come down and attack you which is something I don't remember from the original game. So while the core game play is still the same, there are enough changes to keep things interesting for a while.
The game has decent graphics for a updated version of the original game. Everything is done using wire frame designs with a neon glow. The sound is alright and it gets the job done. While there isn't a lot of music in the game, I liked the music it does have. The menus are basic but are decent. There really isn't much else to say about the graphics and sound, there an upgrade over the original game but still nothing outstanding.
This is a decent version of Missile Command. The game does not stray too far from the original game while it does add a few things to make the game feel different. My biggest issue with this game is that I think it doesn't do enough to change the formula of the original game. While the upgrade system is neat, I was hoping for more sweeping changes to the game play. If you liked the original Missile Command this game is a nice change of pace but if you weren't a fan of Missile Command before this game probably doesn't do enough to change your mind.